One sub-game of MTG is attempting to address that - called Elder Dragon Highlander (EDH), or as it is better known now MTG Commander. The rules can be found on-line, or in the main website, but in summary:
- You have 100 single (no duplicate except for basic lands) cards in your deck including your commander card
- The deck has to be in the same colour as your commander's colour/s
- The commander must be legendary
- Your commander starts off in a "commander zone" and stays there until it is ready to be cast - it does not add to your hand total
- It costs more every time your commander dies to cast it out of the commander zone
- You have 40 life (instead of the 20 you get in a normal game), but if you sustain 21 or more points of damage from a single commander, you loose
- Games take longer - not the 25 minutes a normal game may take, but closer to an hour
- You are encouraged to make up more rules to add more fun to the game
1. Heavenly Inferno (white, black, red deck)
2. Mirror Mastery (blue, red, green)
3. Counterpunch (black, green, white)
4. Political Puppets (red, white, blue)
5. Devour for Power (green, blue, black)
Each deck's checklist can be found on the wizard site, or you can find the entire card list for the MTG Commander set on Gatherer.
Along with that, I also got some sleeves, and storage boxes:
Since I am new to this format, I have not had a huge opportunity to playtest the different sets. I will be able to give a better indication over time, but I will leave that to another articles. My thanks for allowing me to put all this together goes to:
- Maelstrom games - for great prices of the actual decks themselves
- George Raymo Toys - for the blue sleeves (sent in bulk to save on shipping)
- CCG Magic Central - for the storage boxes (sent in bulk to save on shipping)
- Good Games Melbourne - for the oversized sleeves
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